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Jon is a writer and editor who specialises in micro-fantasies and formal play. His poems tend toward myth-infused fiction, brief portraits, or games of sequence and combination. He edits multi-author books that blur the lines between genres.

Poetry London have called him a “poet of fantastic inversions”. His work has been published in The Sunday Times and performed on BBC Radio 4, as well as appearing in a number of British and international journals. He won an Eric Gregory Award in 2012 and the Poetry London prize in 2014 and 2016.

He has also published academic papers in the field of game studies. A monograph, Dual Wield: The Interplay of Poetry and Videogames, is due out in late 2021 from DeGruyter.

“Voraciously experimental, precociously accomplished.” Poetry International

“Multifaceted, mega-fabricated, louche architecture.” Magma

‘I could kiss, say,’ is a playable digital poem in which the player is able to alter the trajectory of a bounding comma by using the title text as a laterally adjustible paddle, or by clicking or tapping near to it. Directing the comma in this way permits the player to explore and interact with the rest of the poem, most of which is initially off-screen and beyond reach.

The comma denotes both a pause and a connection between the parts of a sentence, with the title forming the first part of the sentence and optional qualifiers scattered through the poem inside paranthesis. Each ‘kiss’ can therefore be read as completing a clause. The more phrases are ‘kissed’, the higher the comma may travel, making its way from the less salubrious options to those associated with altitude, depth, and the natural features of the Earth.

I made this as part of my research into poem-game hybrids, which was funded by the University of the West of England.

More projects


On Toys



of Forgery

I could kiss, say,






Super Treasure

Death Daydream

Sidekick Books

Core Samples




site by jon