I have a new poem published in issue 3 of Stonecrop Review, a journal of urban nature writing and visual art which is free to download in pdf form. The journal is very beautifully laid out, not only with art from contributors but rich-texture illustrations accompanying the poems by Holly McKelvey. Some of my favourite […]
Author archives: shotscarecrow
Poetry Birmingham #4
I have two poems in the new issue of Poetry Birmingham. One is from a sequence of remixes of Invisible Cities, blended with notes from my explorations of virtual worlds – in this case the City of Tears in Hollow Knight. Another poem from this issue which I liked (I haven’t finished reading the whole […]
Replaying Japan, Vol. 2: Frog Leaps In
I have an academic paper in vol. 2 of Replaying Japan journal, published by the Ritsumeikan Center for Game Studies, Kyoto. The title of the paper is ‘Frog Leaps In: Haiku and the Struggle For and Against the Natural World in Japanese RPGs’, and it compares the introduction of the character of Frog in the […]
I’ll Show You Mine: Free PDF
The editors of I’ll Show You Mine, a sex writing journal, have made the PDF of the journal free to download for the foreseeable future. One of my poems, ‘Neighbours’ is included, as well as a formally diverse array of new writing: short fiction, nonfiction, erasure and footnote poems alongside lyrics that approach the subject […]
Salt Poets at the Boulevard Soho, March 1st
I’m reading with five other poets on March 1st, at the Boulevard Soho in London, for a one-hour special from 4.30pm. This is a kind of comeback gig after a year off, so I’ll be testing some new material, including ‘Russian doll’ poems, where one poem fits inside another, and a ‘variable’ poem with lines […]
Dual Wield: Chapter 1
This is the first chapter of my completed practice-led PhD thesis, Dual Wield: Adventures at the Interplay of Poetry and Computer Games. I recommend skipping the entirety of 1.2 if you wish to stick to the substance of the argument and avoid the dryer aspects of the chapter (my methodology, and where the project fits […]
Modding the Waste Land: Intertextual Mutation Between Games and Poems
I’m presenting an extended abstract at the DiGRA 2019 conference in Kyoto this coming week, based on my practical PhD research. This is the final introduction/summary text:In Ludic Mutation: The Player’s Power to Change the Game (2012), Anne-Marie Schleiner describes how artists and players alike resist the mechanically and culturally imposed rules of digital games […]
Off the Page: Chapter Two
I’m doing a short talk this Saturday at the British Library, alongside Kirsten Irving, discussing our various experiments with interactive and gaming poetry and also touching on my own research into this area over the last three years.We’re on at 13.45, but as part of a packed schedule of speakers, including interactive fiction writer Emily Short […]
Strike A Light
Set myself a challenge over the weekend: write and build a ludokinetic poem for Bonfire Night. Problems with the Game Maker export module meant I couldn’t get a fully interactive version out until this morning, and it still doesn’t work on Safari or Silk browsers, but for everyone else, here’s a link to Strike a Light.
No, Robot, No!
Cover design process for ‘No, Robot, No!’, a miscellany of lyrical accounts, visual poems, lists, facts and interactive pages concerning robots, automata and AI, out now from Sidekick Books. (Source: http://sidekickbooks.com/)