November 12th-19th, Nottingham and London
An exhibition of experiments mixing poetry with computer games.

Can games be poems? Can poems be games? PRINT / SCREEN sets out to explore the possibilities, with an array of minimalist experiments made by poets and game developers.

‘Quiver’
‘Lear’
‘Broken Toys’
Curated by the National Videogame Arcade’s writer in-residence, Abigail Parry, and game-poetry PhD researcher Jon Stone, this exhibition explores the potential for literary videogaming, of mixing Shakespeare and space shooters, tercets and text adventures, to create new hybrid artefacts that read and play in new and unexpected ways.

Collage your own love poem by blasting hearts, or break out of a room by rearranging words. Traverse islands, libraries, and more besides, as old and new media come together and enrich one another.

PRINT / SCREEN takes place at the National Videogame Arcade in Nottingham from 12th to 18th of November, then moves to the British Library for one day, on Saturday 19th November. Entry is free at both locations.

Abigail Parry completed her PhD in play and games in contemporary poetry in 2015, and is currently Poet in Residence at the National Videogame Arcade. She has received a number of prizes and awards for her work, including the Ballymaloe Prize, the Troubadour Prize, and the Eric Gregory Award.
Jon Stone is a writer, editor and researcher based in London and Bristol. He is researching a PhD in poetry and computer games at UWE, and co-edited Coin Opera 2: Fulminare’s Revenge (Sidekick Books, 2012), an anthology of game poetry. He also won the Poetry London competition in 2014 and 2016, and an Eric Gregory Award in 2012.
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